Another exciting day and another super badass Electronic Entertainment Expo at Los Angeles 2015! Well to recap there is just too much this year to really sit down and nit-pick which game stood-out, or which developer took E3 by storm. The great thing about events like these is that gaming is subjective to the player. Marketing and PR departments definitely  reach out to the types of gamers as...

  • First Person Shooters- FPS
  • Role Playing- RPG 
  • Sports
  • Mobile App
  • Musical-Guitar Hero/Rockband
  • MMO/MOBA
  • Strategy

Whatever fits your fantasy E3 has it all! Some of the Xbox One and PlayStation titles  I discussed in the previous article ...

What I do want to discuss are the games I actually demo'ed. The first appointment I had was Halo 5 Guardians. Not sure what is up with all the sub-titles being "Guardians" in most of 2015 releases but fuck whatever. Before getting into the gameplay the Media Press were able to not only schedule an appointment and not wait 5 hours in line but also experience a VR/open visor that made the experience more immersive. They sat us in a room and debriefed us "Spartans" and then fitted a VR-type visor that allowed us to see in-game features within the actual hallway and room before actually playing the game. Pretty badass feature to sell more geeks into buying Halo 5...although this VR tech is not available to the public and I was not allowed to video/photograph any of the tech. Moving on to the gameplay it is what to be expected of a Halo game. Solid, fun, shit flying everywhere, and added perks. Same shit but different title and looks better due to the Xbox One power. 

The second game demo'ed was COD: Black Ops III...as I stand corrected it is a different game, just slightly. It incorporates finishing moves and quick-reactive mechanics. Solid gameplay and campaign mode is a must play through. 

Bethesda graduated from a small corporation of creating RPG and in-depth environments to mega titles. The scale and scope of Fallout 4 surpasses its predecessors with more apocalyptic and futuristic gameplay. The open floor panel was very immersive as the the developers engaged themselves breaking down their game and really marketing how their game is successful. Although Fallout 4 had no demo-able content, it still stood out as a solid development from Bethesda.

I demo'ed many more games including mobile app turn-base, Disney Pixar Star Wars shit,  and the more notable titles for example, Star Fox, Batman: Arkaham Knight, Street Fighter V, and Star Wars Battlefront. Sadly, no media were allowed to video, or photograph certain game titles like Star Wars. 

Some of the sleeper games that I feel are...

  • Star Wars the Old Republic: Knights of the Fallen Empire-an expansion to level 60 with new content. 
  • Legend of Zelda
  • XCOM 2
  • Xenoblade Chronicles X
  • Tom Clancy's The Division
can't really see the straps...basically sucked under his dick and anus....

can't really see the straps...basically sucked under his dick and anus....

Hyperkin's "Smartboy" 

Hyperkin's "Smartboy" 

Other points of interest were certain devices. The VR shit was for me, meh...3D was a fad and perhaps VR will be too. My take on the tech, it IS there, however the affordability and practicality of the devices being developed are just meh.... There was one VR get-up that reminded me of a baby walker...the player basically was in a harness that literally looked horribly uncomfortable smashed up against his anus and dick. Gamer was walking in-place in a makeshift girder. The next device that caught my eye and still under development is a Gameboy old school cartridge device to play on your modern smart phone. a Unique idea by Hyperkin called the "Smartboy."

All in all my lasting statements are regarding E3 management. Please...please...conservatively speaking...I understand the goal of E3 is to PR/Market games in a positive light by inviting INDUSTRY ONLY and INDUSTRY AFFILIATES to the Expo. Please, limit the number of "excess" attendants that are Cosplayers, saw SOME children, and the extra 5,000 attendee invites to the public. It was very congested this year and highly unsafe in the event of an emergency. In the years past the tighter controlled event without the extra 5,000 public attendees created a safer working environment, less stress, and the ability for the PRESS (ME) to actually do their jobs and demo games without too many people looming around. 

Just my shit two-sense.

Ryan Quon

Journalist 

Above the streets of DTLA at an after party event...the event sucked dick but the view was stellar. 

Above the streets of DTLA at an after party event...the event sucked dick but the view was stellar. 

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