Goooooood Evening Gamers and socially akward peeps! So this guy was invited to **DRUM ROLLS** DUH DUH DUH!!!
AN EVENING HONORING
THE 2015 WGA VIDEOGAME WRITING AWARD NOMINEES
Please join us as we celebrate the 2015 nominees
for Outstanding Achievement In Videogame Writing
at our annual reception and panel.
Every nominated game - Alien: Isolation, Assassin’s Creed: Freedom Cry, Assassin’s Creed: Unity, andThe Last of Us: Left Behind -
will be playable during the event!
Micah Wright, VWC Steering Committee Chair,
will moderate the following panel:
WRITING VIDEOGAME FRANCHISES
Jill Murray and Wesley Pincombe (nominees,
Assassin’s Creed: Freedom Cry)
Alexandre Amancio and Travis Stout (nominees,
Assassin’s Creed: Unity)
Neil Druckmann (nominee, The Last of Us: Left Behind)
Thursday, February 12, 2015
7:00 p.m. to 10:00 p.m.
WGAW 2nd Floor Lounge
7000 West Third Street
Los Angeles, CA 90048
This was a very small and close-knit meeting of video game writers discussing several topics of interest as to the direction of video gaming in movies, the painstakingly stressful hours of writing during development, and getting an idea what a writer must do to create the engaging gaming experiences we see today! Often times writers hardly get the credit they deserve for building the backbone of story-line gaming. Console gaming, since these writers worked primarily in this field, discussed the direction of gaming in engaging atmospheres and unique experiences by having different options by not creating a linear-gaming feel. All games have objectives. It is how we get there that makes this millennium of game-play so immersive.
This is especially the case with the writers working for Ubisoft's hit line: Assassin's Creed. The writers discussed how development included on-site historians and professionals who mentored the game writers on accuracy. Often times the writer would want a specific outcome, or character line to end but at the same time keeping real to the actual historic events. For example, one of the writers discussed how Napoleon was a large part in a climatic ending only to find out that Napoleon was not suppose to be in that area of France, being 2-years too early in the historic timeline of the French Revolution. Other topics included how certain assassinations plots take place in the game but are not accurately recorded in history, therefore, video game writers would have to fill in the blanks with fictional-accuracy. This is some hardcore writing shit! I can see how these guys put in over 100 hrs during a week just to make sure things are right, story-lines make sense to the history, and at the same time creating an immerse feeling.
In the end, I also got to meet 2 wonderful twins: The Winner Twins! Oddly enough, I have seen these two over and over again at Comicon(s), Wondercon, and E3. They are Science Fiction writers with an edge for video gaming. Just consider an Issac Asimov mind as a beautiful girl that kicks ass in Skyrim! One of the twins, which I was confused as to whether she was Brianna or Brittany and did not want to sound like a jackass, unable to get the right name. Anyways, they were cool cats to get to know and will most likely see them in the near future.
For the USC Interactive Media Division post click link below!
by: Ryan Quon