Geometry Wars 3: Dimensions sees the return of the intricate shooter series after several years of solitude. In addition, this is one of the first titles back on the Sierra Entertainment production. When I was a kid in 1987, geometrical gaming was in. There was Asteroids, Space Invaders, and Marble Madness!

I got a "D" in Geometry while in High-school and never understood shapes and sizes. I always wanted to blow that shit up in class. Well now you get to! Dimensions is as simple as it gets: fly around, shoot and destroy shapes of differing types and behavioral patterns, don't die. The basic gameplay is fantastically eye-appealing for those with the nostalgia to come back to a time when gaming only had geometrical shapes and good ol' mathematics!

Dimensions is elevated above its twin-stick predecessors by clever design choices. Every enemy you incinerate leaves behind 'geoms' which must be collected to build your score multiplier. You can't get a high score without them, but collecting them means placing yourself on the front lines, on the attack at all times. Geometry Wars is a time-killer for Xbox gamer looking to mix things up from the average hack-slash/dungeon crawling games. Dimensions is simple and pushes the player to think geometrically. If that makes any sense lol. 

The basic modes involve the highest score in a set amount of time, get the highest score in one life, get the highest score without being able to shoot, and so on. In this sense, not much has changed for Dimensions. The most notable change affects the levels themselves, which are no longer flat planes. Some stages are now fully three-dimensional objects, which introduces an element of strategy: enemies can sneak up on you by looping around the play area, Asteroids-style.

Lastly, Dimensions also features a campaign mode with boss fights—something that provides structure in a series renowned for its linear gameplay. This is backed up by a leveling star system, with each of the 50 levels rewarding your performance with one to three objectives. These stars are essential to progress, making the repetition of levels a requirement rather than an option—there's no cruising through, but it's still fun to go back over the short, sharp levels and try to better yourself.

Surprisingly, Geometry Wars 3: Dimensions has turned out as well as it has. From the success of an unexpected sequel from a relatively-unknown studio, published by a company that has been dead for a decade. If you'd asked anyone at the beginning of the year what sequel they'd want to see on PC, nobody would have sad this. All I can say is, fuck Geometry. I never used the skill in the real world!

Written by: Ryan Quon

Edited: Brent Bullard

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